Yeah what Dee said. Import your high.wso into Milkshape and have a look at what each part consists of. Some will be the bedding, mattress and pillows which you can keep and reuse. Normally with beds you only need to replace the frame group.
Yeah what Dee said. Import your high.wso into Milkshape and have a look at what each part consists of. Some will be the bedding, mattress and pillows which you can keep and reuse. Normally with beds you only need to replace the frame group.
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Thank you two so much! I'll give a try! I honestly didn't thought about it!
I also have a question.. I don't know why, but when I reduce the polys amount in milkshape, all the joints dessapear and I can't assing them.. Have you had the same problem?
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Yep I have. Just export the reduced poly mesh as a .obj then load the .wso back in to get the joints back, delete the relevent group and import your .obj in. You should be able to assign joints then.
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aww Thank you, sweetie! I'll give it a try! I can't wait to see it finished!
EDIT: here it is finished!
Thank you two for your great help!!
Last edited by Nikadema; October 5th, 2010 at 07:42 PM.
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Nika, it looks fantastic!
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Greeting!
I've recently decided to take up the artistry of meshing objects for The Sims3.
I've found the thread about the lessons on meshing very helpful, however, I was looking
over your post of what programs that was needed and was a bit confused to which
MilkShape program I should install. It's a bit unclear on the site of MilkShape as well.
Thank you for your time and help. I look forward to your reply.
Have a great day,
-Pixel.
You need to install Milkshape 3D 1.8.5
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